I have been trying to design my own tabletop skirmish wargame rules for years now, but have never finished them to my satisfaction. Just lately a combination of dice and rules mechanics from other games all seemed to come together. There is nothing original in my rules, they just borrow what I consider the best bits from existing systems, some wargames and some board games.
The earlist inspiration was MB Games Heroquest. I loved the simplicity and the dice mechanics - no factors to count, just symbols on the dice. Another major source was Bryan Ansells The Rules With No Name wild west skirmish game They used normal dice but only 6 counted and again no factors. only the quantity of dice mattered.
A couple of board games provided further inspiration - Gears of War and Mice and Mystics.
The rules were not intended to be a table top simulation of combat but simply to give a fast fun game, mostly to resolve combats in a roleplay game and also to provide a simple framework to teach wargaming to my son. They use a hex based game board (Hexon by Kallistra), card activation and dice with symbols - block dice, available from The Dice Shop in various colours,
Feel free to download them for your own amusement.
No comments:
Post a Comment